.. MediaGoblin Documentation Written in 2011, 2012 by MediaGoblin contributors To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see . .. _codebase-chapter: ======================== Codebase Documentation ======================== .. contents:: Sections :local: This chapter covers the libraries that GNU MediaGoblin uses as well as various recipes for getting things done. .. Note:: This chapter is in flux. Clearly there are things here that aren't documented. If there's something you have questions about, please ask! See `the join page on the website `_ for where we hang out. For more information on how to get started hacking on GNU MediaGoblin, see `the wiki `_. Software Stack ============== * Project infrastructure * `Python `_: the language we're using to write this * `Nose `_: for unit tests * `virtualenv `_: for setting up an isolated environment to keep mediagoblin and related packages (potentially not required if MediaGoblin is packaged for your distro) * Data storage * `SQLAlchemy `_: SQL ORM and database interaction library for Python. Currently we support sqlite and postgress as backends. * Web application * `Paste Deploy `_ and `Paste Script `_: we'll use this for configuring and launching the application * `werkzeug `_: nice abstraction layer from HTTP requests, responses and WSGI bits * `Beaker `_: for handling sessions and caching * `Jinja2 `_: the templating engine * `WTForms `_: for handling, validation, and abstraction from HTML forms * `Celery `_: for task queuing (resizing images, encoding video, ...) * `Babel `_: Used to extract and compile translations. * `Markdown (for python) `_: implementation of `Markdown `_ text-to-html tool to make it easy for people to write richtext comments, descriptions, and etc. * `lxml `_: nice xml and html processing for python. * Media processing libraries * `Python Imaging Library `_: used to resize and otherwise convert images for display. * `GStreamer `_: (Optional, for video hosting sites only) Used to transcode video, and in the future, probably audio too. * `chardet `_: (Optional, for ascii art hosting sites only) Used to make ascii art thumbnails. * Front end * `JQuery `_: for groovy JavaScript things What's where ============ After you've run checked out mediagoblin and followed the virtualenv instantiation instructions, you're faced with the following directory tree:: mediagoblin/ |- mediagoblin/ # source code | |- tests/ | |- templates/ | |- auth/ | \- submit/ |- docs/ # documentation |- devtools/ # some scripts for developer convenience | | # the below directories are installed into your virtualenv checkout | |- bin/ # scripts |- develop-eggs/ |- lib/ # python libraries installed into your virtualenv |- include/ |- mediagoblin.egg-info/ |- parts/ |- user_dev/ # sessions, etc As you can see, all the code for GNU MediaGoblin is in the ``mediagoblin`` directory. Here are some interesting files and what they do: :routing.py: maps url paths to views :views.py: views handle http requests :models.py: holds the sqlalchemy schemas---these are the data structures we're working with You'll notice that there are several sub-directories: tests, templates, auth, submit, ... ``tests`` holds the unit test code. ``templates`` holds all the templates for the output. ``auth`` and ``submit`` are modules that enacpsulate authentication and media item submission. If you look in these directories, you'll see they have their own ``routing.py``, ``view.py``, and ``models.py`` in addition to some other code.